It’s no wonder that people influence each other in many ways. If your friends or a family member like or do something, chances are you might follow them – whether it’s eating a Mapo doufu, listing a song, buying a product, or using a social network. This influence can’t only be predicted, it can be measured as well. And if that extra eating and spending leads to $ money, that’s a value you can capture. Ninjametrics call this “social value”, which is responsible for 20 to 50 percent of all game spending.
This infographic outlines who are your most valuable customers and how to measure the true value of a user and their social influence on others.